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New Game Modes Support?

 
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MaKaKaZo
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Joined: 05 Jan 2003
Posts: 91
Location: Spain

PostPosted: Tue Feb 11, 2003 9:46 pm    Post subject: Reply with quote

That's my question. I know bots haven't been improved in what refered to fighting behaviour and skills, but do they know how to play new game modes or they just try to kill you as usual? I don't know cause i don't have chp 5 here where i study. I only want to say to consider it for the next patch or whatever.
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|2@v3K|D
Advanced Member


Joined: 18 Nov 2002
Posts: 1338
Location: Texas

PostPosted: Tue Feb 11, 2003 10:31 pm    Post subject: Reply with quote

Its not really about the coding of the bots or whatever. Its about waypoints that are assigned to bots so they had some clue as where to go. You would have to assign a waypoint to the cross and a waypoint back to spawn.
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razor
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Joined: 10 Nov 2002
Posts: 689
Location: Norway

PostPosted: Wed Feb 12, 2003 11:37 am    Post subject: Reply with quote

There has been no change to the bot code in the new chapter that I'm
aware of. So they're still the same old. So that means, well what ravekid
said, that the bots will have trouble getting the cross and getting it back
without some decent waypoints. But knowing Sobek, the maker of the map,
I'm sure the waypoints are as good as they can get. However, a bot will
never be a decent substitute for human players.

When it comes to the "destroy the coffins/relics" mode, then I'd say yes.
Since a vs bot will always fire his gun at a func_breakable, witch the coffins
now have. That is, if they find their way to the coffins. Again you must rely
on good waypointing.

^_^ Hope that could be of help..
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