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[q: Animation]

 
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Sobek
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Joined: 07 Nov 2002
Posts: 552
Location: Germany

PostPosted: Sat Mar 06, 2004 9:56 am    Post subject: Reply with quote

ups its supposed to be "seamless"

recently I tried to animate a low poly van with various Animation programs (CharacterFX: http://www.insanesoftware.de and Milkshape3D http://www.milkshape3d.com ).
So this is what I ended up like:

The tires are supposed to rotate. Unfortunalety, the first frame of the animation seems to be "stuck" somehow in ms3d. The animation has 5 frames, the first frame is the basic position of the tires, then I rotated them 179 and set this for the third frame; then I rotated the tires once more 179 and set it for the fifth frame.
I made a video of it just to make things a little more clear.

Pay attention to the tires! In CharacterFX they spin continiously and it looks smooth, in ms3d the animation is played and waits for 1 second till it replays the animation. So, it seems that the animation is stuck on the first frame.

In order to view the video you need to install this codec:
(download the freely distributed decoder located at the bottom of the page)
http://www.techsmith.com/download/ensharpendefault.asp

Here you can download the video and the ms3d file:
(if you do not have a ftp program installed try to paste the url from below into the explorer; it works properly with the IE)
ftp://lodge.orgdns.org/ms3d/animation-1stframestuck/

note: animation-1stframestuck.rar contains all listed files (avi, bmp, ms3d)

if you want a ftp program, free and open sourced, try FileZilla; found it over at http://www.theopencd.org ;maybe you should use google to find a direct download link instead of this 200+ MB download :D

Anyway, can someone tell me how to solve the animation problem? Maybe I am doing something wrong in general?
If you need the animation in a different format, say so please.


Thank you in advance.




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Katharii
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Joined: 07 Nov 2002
Posts: 549
Location: United Kingdom

PostPosted: Sat Mar 06, 2004 3:09 pm    Post subject: Reply with quote

Well, doing it in Max is no problem, but I haven't a clue how to do it in MS3D. It sounds like its playing extra frames even though you're only using the first 5. The max frames an animation can have is 50 I think. Is there some way of setting the end frame to be 5?
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Sobek
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Joined: 07 Nov 2002
Posts: 552
Location: Germany

PostPosted: Sat Mar 06, 2004 8:16 pm    Post subject: Reply with quote

The maximum frame count is set to five in ms3d.
I have gMAX installed, but do not have a clue how to "bind" faces to bones. Did not searched for it to be honest. I was proud of myself to find an SMD ex/importer for gMAX. Took me quite some time to figure out how to navigate in 2/3D views.

Anyway, I have uploaded the van.smd and van_idle.smd file here :
ftp://lodge.orgdns.org/ms3d/animation-1stframestuck/

This time I used the following method:
removed all keyframes, and rotated the back tires 90 and front tires 179 for the third and fifth frame.

Maybe you could use van.smd for a start and add the animation to it in the way I did, Katharii? And then upload the animation created by you with Max here ?
ftp://lodge.orgdns.org/upload

So, I can take a closer look at the SMD files, or import them into ms3d. A different name to van_idle is appropriate, maybe van_idle_katharii.smd or so.
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Katharii
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Joined: 07 Nov 2002
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Location: United Kingdom

PostPosted: Sat Mar 06, 2004 10:01 pm    Post subject: Reply with quote

Well, I gotta admit, I have no idea how to manipulate SMDs as I've no experience with MS3D. Route I think would know how to sort it for you.
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Sobek
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Joined: 07 Nov 2002
Posts: 552
Location: Germany

PostPosted: Sun Mar 07, 2004 1:53 am    Post subject: Reply with quote

no, you get my wrong.
I wanted you to use van.smd as a base, so you do not have to create the a whole new model, because it is a reference smd file. You can even create a whole new model if that is easier for you. Save the SMD file / newly created model in a different model if it is necessary for you.

Then after you have imported/created the model in Max, create an seamless rotation in one axis animation as shown in the video or as I descriped above, within Max for this model.
When you have done this, export the file into an animation SMD file and upload it to my ftp server, or send it to me via E-mail.

If you need the SMD importer that I used for gMAX I can give you the download-link, even for the SMD exporter too. But I guess you have them already.

with the SMD format that is a whole new topic, but I guess it is not soo hard to figure out what each number means by trial and error.



Or am I doing something wrong I general with my approach to create a seamless animation ?

I define a seamless animation in this case like this: you cannot tell apart when the animation ends and starts from the first frame again.
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routetwo
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Joined: 06 Nov 2002
Posts: 1005

PostPosted: Sun Mar 07, 2004 11:51 am    Post subject: Reply with quote

No we don't have the smd importer because all our stuff is in Max already.

You're not doing anything wrong in theory. It might be the qc file you are using to compile your mdl. The anim has a number of frames in the qc, if this doesn't match the original it won't work properly.

Send me the qc file and the importer and I will check it for you.



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Sobek
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Joined: 07 Nov 2002
Posts: 552
Location: Germany

PostPosted: Sun Mar 07, 2004 5:14 pm    Post subject: Reply with quote

I have downloaded a previous version of ms3d (166a) and the animation is perfectly seamless...
Thank you for your help nevertheless :)

seems that I have found yet another (my 2nd) ms3d bug

if you are still interested in solving the puzzle take a look here:
ftp://lodge.orgdns.org/ms3d/animation-1stframestuck

there are the ready compiled MDL files, MS3D, SMD, and BMP files

: I guess it is because of the rot.smd file; time0 to time4 in 166a and time1 to time5 in 170. That might interfere with the time0




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