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Nomak
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Logan4434
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Joined: 23 Feb 2003
Posts: 19

PostPosted: Fri Mar 21, 2003 3:34 am    Post subject: Reply with quote

for all of you who beged for my Nomak here ya go...



here your damn model... Razz
http://www.ultimatemonkeyzone.com/files/edgar.mdl
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Katharii
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Joined: 07 Nov 2002
Posts: 549
Location: United Kingdom

PostPosted: Fri Mar 21, 2003 3:51 am    Post subject: Reply with quote

I smell a review coming on... Wink
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Fockewulf8
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Joined: 12 Mar 2003
Posts: 35

PostPosted: Fri Mar 21, 2003 3:56 am    Post subject: Reply with quote

personally i like it! it looks pretty sweet... ya gonna make it available for dl? Very Happy
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Fockewulf8
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Joined: 12 Mar 2003
Posts: 35

PostPosted: Fri Mar 21, 2003 3:59 am    Post subject: Reply with quote

haha sorry i didnt see the link at the bottom of the pic :X cool thanks!
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Nil
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Joined: 06 Feb 2003
Posts: 80

PostPosted: Fri Mar 21, 2003 4:10 am    Post subject: Reply with quote

look... bad... asss
judging by the picture... anyway dude you have to do your OWN, not just blades, I am not big on blade's vampires etc etc. You designed them well, and I think you should make your OWN vampires

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Logan4434
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Joined: 23 Feb 2003
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PostPosted: Fri Mar 21, 2003 4:31 am    Post subject: Reply with quote

well,im not that inventive.......i will take requests or ideas though.(ill try to think up one of my own)
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razor
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Joined: 10 Nov 2002
Posts: 689
Location: Norway

PostPosted: Fri Mar 21, 2003 9:46 am    Post subject: Reply with quote

^_^ No no, keep making vamps and slayers out from movie consepts.
We need that. If you have some "sunnydale" vamps or slayers around,
then I'd be a happeh man indeed.

Oh, as for Nomak. I really looks bad-ass. It has that special twisted psycho
look about him. I guess I'll have to test it too..
^_^
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Sobek
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Joined: 07 Nov 2002
Posts: 552
Location: Germany

PostPosted: Fri Mar 21, 2003 1:18 pm    Post subject: Reply with quote

*lower jaw falls down*
*eyes getting wet*
that is what I imagine of a vampire (besides that classic vampire as seen in Bram Stokers Dracula or like this )
you know: that beggar that is used as a unit of stored blood who turns into a vampire.

I really do like that model


ps: anyone willing to tell me the background of that character in the original film/game he plays in?




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|2@v3K|D
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Joined: 18 Nov 2002
Posts: 1338
Location: Texas

PostPosted: Fri Mar 21, 2003 5:49 pm    Post subject: Reply with quote

Nomack is from Blade 2. He plays a carrier vampire, a new breed of vampire that [EDIT]infects* every person it feeds on with its disease.

The vampires jaw can expand into something like a head crab from Half-Life and latch on to its victim.

They crave blood constanty and they HATE vampires.

p.s. the model looks like ringo starr crossed with that chick from exorcist. bleh.




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Angel
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Joined: 07 Nov 2002
Posts: 447

PostPosted: Fri Mar 21, 2003 6:46 pm    Post subject: Reply with quote

Nice, some Buffy/Angel models would be good
:blink:
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templaR_AGEnt
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Joined: 10 Nov 2002
Posts: 169
Location: Germany

PostPosted: Fri Mar 21, 2003 7:10 pm    Post subject: Reply with quote

Wow, that model rocks. Can you make the coat a little longer or will this screw up the bone assignment?
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Fockewulf8
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Joined: 12 Mar 2003
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PostPosted: Fri Mar 21, 2003 9:31 pm    Post subject: Reply with quote

to add on to what was said about Nomak, simply put he's a bad arse mofo lol he was stronger and faster than blade (well maybe just stronger) and he was immune to silver (because of the new strain of vampireness he had) the best way to find out who Nomak really is is watch blade 2 hehe as for the model, it looks sweet in game, i see where ya said in the back the legs clip the jacket a lil but its a minor thing. it looks sweet ingame hehe good job

as for what models to make. do whatever, make new ones from ur imagination which would bring something new and make ones from movies & tv shows which would give people their fav charas to play with like with me and Nomak. i think ya should do both hehe but thats my 2c Very Happy
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Logan4434
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Joined: 23 Feb 2003
Posts: 19

PostPosted: Sat Mar 22, 2003 3:07 am    Post subject: Reply with quote

Katharii wrote:
I smell a review coming on... Wink

c'mon im waiting Razz but as i told you i prolly wont get to good cause of the clip prob,but i dont kare
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Katharii
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Joined: 07 Nov 2002
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Location: United Kingdom

PostPosted: Sun Mar 23, 2003 5:14 pm    Post subject: Reply with quote

Evening folks and its time for another model review. This time we have Nomak from Blade II.

But before we start theres something that I must ask the model's 'creator'. Did you make this model yourself, or is it another adaptation of a Jedi Knight II model. Your previous work, the Blade model, was obviously a reconfiguring of the Blade model for Jedi Knight II (http://www.planetquake.com/polycount/info/...ade/blade.shtml), something I noticed while reviewing it, but kept silent about. My apoligies if you are in fact the original author of this model. How do I know that the VS Blade model comes from the JKII Blade model? It is easy to see if one knows what to look for. The textures for example, are identical, although admittedly some were resized to make them more acceptable to the Half-Life engine. The 'tags', single polygons that the Jedi Knight II engine uses to control body parts and dismemberment, are still part of the mesh. These tags have no use in HL whatsoever and so should simply not be on the model.

But what relevance does this have to the Nomak model? Well, the aforementioned 'tags' are evident all over the model, a sign that it has come from a Jedi Knight II lineage. For those interested in checking this out, use HL Model Viewer, or simply HL itself, and look up at the model from below. You should see lots of little black triangles around the joint areas. Also, when a model is dismembered in Jedi Knight II, there are caps around the area that has been severed. This is to stop the model from looking hollow - simply a graphical reason. But in the VS Nomak model, some of these caps are still there, if slightly distorted because of the convertion to Half-Life.

So what, I'm sure many of you are saying. Well its simply a matter or courtesy to; a)get the actual author's permission before doing a conversion, and b)include him/her in the readme file that should accompany all third party models. Neither the Blade nor the Nomak model have a readme file included. Readme files contain simply specs on the model (like polycounts) and credits. I would suggest in future getting permission from the model's true author before circulating an inferior version for another game. How would you like someone else taking credit for your hard work?

As mentioned before, if you are in fact the original author of the models, then I apoligise for these accusations.

Anyway, enough ranting. I can only review what I have in front of me.

Mesh
In a continuing tradition for Logan4434, we have yet another rather high polycount... Razz I'd say around 2000-3000 polygons. However, the reason for this may be for reasons mentioned above. Anyway, the overall shape presented is a pleasing one and anatomically acceptable. The legs seem kinda thin compared to the Nomak of the Blade II film however. Remember that the character wears loose fitting rags so his 'actual' legs on your model would be very thin. There are also unnecessary little black triangles all over the surface, but the reason for this, again, has already been covered. And of course there are circular clusters of polygons in all the joints, but just look above. These polygons are not seen and push up the polycount needlessly. Other things like the back of the head, which will never be seen, are just a waste of polygons. Remember the equation I mentioned in previous reviews... ;)

Textures
Rather a lot. Three 512x512s, and three 128x128s, means less than the blade model, but still too much. You can get away with smaller resolutions, but still have the same detail. Technical limitations aside, the textures are believable and quite well done. The only one that seems poor is the face - a little cartoony and the permanent baring of the teeth makes it loose some of its impact. With the character being from a film, there is no shortage of source material and so no excuse for not getting it just right. ;)

Animations
HL standard. Sad No major clipping problems, except that his ass sticks out of his coat when he runs. Well actually that is kinda major lol... Also, when he jumps his head kinda detaches from his body. Oh and when swimming, his neck and torso kinda do odd things. Ok, scratch what I said earlier, there are pretty bad problems... I think this might be because the mesh isn't designed for the HL skeleton.

Summary
Well, If I was doing the model, I'd use LOTS of source pictures from the movie, and I'd probably watch it while I was making the model and texture. I'd make sure I got the anatomy right and that the deformation of the mesh was satisfactory. I'd have custom animations too. Also, I'd model his jaw so that it opens up like in the film - which was one of the coolest parts! :woot:

Score
This ones gonna get... five erms out of ten!
:erm::erm::erm::erm::erm: _ _ _ _ _
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MiNT of EviL
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Joined: 03 Jan 2003
Posts: 239
Location: California

PostPosted: Sun Mar 23, 2003 5:24 pm    Post subject: Reply with quote

Katharii wrote:
No major clipping problems, except that his ass sticks out of his coat when he runs.

Laughing LMAO, i gotta see this... Laughing
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