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Wav Files In Vs

 
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Dita
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Joined: 04 May 2003
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PostPosted: Wed Apr 28, 2004 6:41 pm    Post subject: Reply with quote

if i were to replace some ambiences with my own, do i have to set "start" and "end" markers or something like that? I replaced the disco.wav used in niteclub but it doesnt loop like it does with the original wav...
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empty
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Joined: 04 Jul 2003
Posts: 460
Location: Wpg MB Can

PostPosted: Wed Apr 28, 2004 8:46 pm    Post subject: Reply with quote

yes you have to set "cue" spots at the start and end of the wav for it to loop

i use cool edit so just highlight the entire wav and hit f8 sets the cue points.

i'm not certain the proper methods for other audio programs. but heres two others from wavelength:

goldwave- highlight area that should loop, go to tools and select cue points, enter any name you want. click add to add the left marker. choose the finish marker and select add to add the right marker. click ok.

soundforge- place the cursor for the beginning loop point and press M. place the cursor at the end of the loop and press M




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azeon
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PostPosted: Wed Apr 28, 2004 10:27 pm    Post subject: Reply with quote

Do i do this to wavs that are replacing sounds such as the (halleluiah?)
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empty
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PostPosted: Wed Apr 28, 2004 10:31 pm    Post subject: Reply with quote

nah you only got to set the cue points for sounds which will loop in the game. sound effects like gunshots stuff like that don't need em
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vam_the_great_milenko
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PostPosted: Mon May 03, 2004 10:17 am    Post subject: Reply with quote

Thats funny I never had to do all that. I just used windows sound recorder and saved my custom sound under the 11,025 khz 8 bit mono format and let the map do the rest so to speak. I use to Blade 1 rave music for my nightclub map music etc.
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iNFe|2No X
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PostPosted: Tue May 04, 2004 4:52 am    Post subject: Reply with quote

you guys have any sound packs?
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empty
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PostPosted: Tue May 04, 2004 8:45 pm    Post subject: Reply with quote

i was working on one. although it was mainly a clean up pack, which i cleaned the audio for father d's chants, and other stuff. i deleted though i think
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iNFe|2No X
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PostPosted: Thu May 06, 2004 4:41 am    Post subject: Reply with quote

empty wrote:
i was working on one. although it was mainly a clean up pack, which i cleaned the audio for father d's chants, and other stuff. i deleted though i think

whats wrong with father d's chants?
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empty
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PostPosted: Thu May 06, 2004 9:29 pm    Post subject: Reply with quote

alot of hiss/background noise
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iNFe|2No X
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PostPosted: Mon May 17, 2004 11:39 pm    Post subject: Reply with quote

i was wondering if anybody could change the capitol song for me?

or send me a file or whatever.
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Lag_Machine
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PostPosted: Tue May 18, 2004 3:09 am    Post subject: Reply with quote

iNFe|2No X wrote:
i was wondering if anybody could change the capitol song for me?

or send me a file or whatever.

.... just put a new wav file in there and do what dita was doing for the loop

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Jinx
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Joined: 11 Nov 2002
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PostPosted: Thu Jul 29, 2004 4:37 pm    Post subject: Reply with quote

5.8mb of wav files edited and looped for use in Half-Life Wink

http://www.cryotank.net/maps/textures/jinx...nxsounds_v2.zip
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